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AI Insights · Timothy · April 2024

Top 5 Anime Games in Saudi Arabia Q1 2024

The top anime games in Saudi Arabia showed varied performance in Q1 2024, with some apps experiencing notable trends in downloads, revenue, and active users.

Top 5 Anime Games in Saudi Arabia Q1 2024

The first quarter of 2024 saw interesting trends in the performance of the top anime games in Saudi Arabia, with data sourced from Sensor Tower. Here’s a breakdown of how the leading titles fared:

ONE PIECE Bounty Rush from Bandai Namco Entertainment Inc. had a robust quarter. Weekly revenue exhibited fluctuations, peaking at approximately $79K in mid-February and ending March with around $33.7K. Weekly downloads started strong at 10.5K in the first week of January but saw a gradual decline to 4.4K by the end of March. Active users also showed a slight decrease from 83.7K in the first week to 66.9K in the last week of March.

ONE PUNCH MAN: WORLD by A PLUS JAPAN Inc. experienced a significant drop in weekly downloads from 47.9K in late January to around 1.5K by the end of March. Revenue followed a similar downward trend, starting at $3.1K in late January and dropping to $553 by the end of March. Active users decreased from 23.1K in late January to 7.6K by the end of the quarter.

DRAGON BALL LEGENDS, another title from Bandai Namco Entertainment Inc., showed relatively stable performance. Weekly revenue varied, with a peak of $11.3K in the first week of January and a notable dip to around $762 in mid-February, before recovering to $3.2K by the end of March. Downloads remained steady, averaging around 2K per week. The game maintained an active user base, starting at 11.4K and ending at 12K.

DRAGON BALL Z DOKKAN BATTLE also from Bandai Namco Entertainment Inc., saw fluctuating weekly revenue, with a notable peak of $6K in late January and several dips, ending the quarter at $861. Downloads varied, peaking at 4K in early January and maintaining an average of around 2K. Active users showed resilience, starting at 16.2K and ending the quarter at 15.4K.

CAPTAIN TSUBASA: ACE from Program Twenty Three had a steady increase in active users, starting at 18.2K in early January and reaching 22.6K by the end of March. Weekly revenue saw fluctuations, with a peak of $6.4K in the first week of January and ending at $1.6K. Downloads started at 2.4K and remained consistent, ending at 1.3K.

These insights reflect the dynamic nature of the anime game market in Saudi Arabia. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024